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  • Canoo Brings Global Code Retreat to Switzerland

    November 24th, 2011

    Next Saturday, 3rd December, Canoo is sponsoring the Swiss installment of the Global Day of Code Retreat. It’s being held in Lugano, which is easily reachable from Switzerland or Northern Italy. The event is free, lunch is provided, and you’ll get a chance to practice your programming skills while taking part in a world-wide event that criss-crosses the globe. Sound fun? It will be. Here’s what you need to know:

    A code retreat is a day long event where programmers get to practice and hone their craft. The format was created three years ago and has been used and improved regularly since then. During the day we’ll use Conway’s Game of Life to practice our design, testing, and pair programming skills. The event has a predefined format and will be facilitated by Canooie Hamlet D’Arcy. This is quite different from our Hackergartens, so you may want to read up on the format so you know what to expect. Michael Hunger has an excellent synopsis of Code Retreat up on the InfoQ website.

    The originator of the idea is Corey Haines and he will be facilitating the first code retreat of the day in Australia and then flying to Hawaii to also facilitate the last retreat of the day. There is most likely a code retreat in your area, just in case you can’t make it to Lugano. Check out the map to see where you can go.

    There are several sponsors for the Code Retreat in Lugano: Canoo, Ex Machina, and JetBrains to name a few. If you show up then expect to leave with some goodies as well as the free lunch. And please, if you plan on coming then be sure to register on the website so we can provide enough food and coffee.

    See you Saturday!

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    Android Fragmentation

    November 24th, 2011


    The latest issue of the german Android360 magazine is featuring an article by our Android experts about fragmentation on the platform.

    Fragmentation on the Android platform comes in several flavors.
    Mobile devices in the wild can differ on their installed Android version, their screen size/resolution and their supported hardware features.
    With the advent of Android tablets the platform added a new class of supported hardware to its portfolio.
    The article summarizes the main does and don’t to tackle fragmentation successfully.

    If you are experiencing fragmentation problems in your Android project or want to avoid them upfront, talk to us. Our share-a-canooie service might be just the right thing for you.

    Remember: think Android, think Canoo

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    HTML5 for iOS

    November 1st, 2011

    My grandfather used to say: “Makkelijker gezegd dan gedaan” (easier said then done). So when I talked about how HTML5 could be the new platform in-depended development paradigm, in this previous post, I better come with some real world examples instead of only saying it.

    So that is exactly what I’ve been doing. My wife is a bit of an apple fan woman. And she has a book that she would like to publish. She couldn’t find a publisher, so the next best thing would be to put her book on an iPad, but you still need an publisher to put something on the iBook store and publishers are still stuck in the dark ages. So we’ve decided to make an application out of her book. Now I’ve written some objective-c code before and I must say it wasn’t the best experience I’ve had. Xcode at that time was awful, it was like writing software 10 years ago. So I started to look for alternatives. It could be a simple html page, but how to create a native iPad application out of that?

    I’ve found something that I’m really exited about. Playn is a cross-platform game abstraction library for writing games that compile to multiple platforms one of these is html using gwt. Now if I use this in combination with phonegap then I can create a iPad app that can also run on android based pads. Not only that I could make it interactive add a game to the book and best of all do it in Java.

    If you think about it, for companies this makes a lot of sense. Unless your companies key platform is iOS, having developers in-house that have objective-c knowledge is expensive. Also hiring external company to build an iPhone app is expensive and they have to work together with you to integrate your existing architecture. So having something like this where one can use existing knowhow to create a android and iPhone solution that works on both platforms is a huge cost saver.

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