UltraLightClient optimizes the usage of renderer / editor components. The optimization is based on the fact that most renderer / editor components share the same visual attribute values. So UltraLightClient converts all renderer / editor components with the same visual attribute values into one renderer / editor template and transfers only this template to the client.
The optimization only works if the renderer / editor components can be mapped to a low number of templates. The goal of this task is to log something whenever a new renderer / editor template is created by UltraLightClient. This way a developer can see if and thy too many templates are created.